If someone else already copied my post from the official forums and I missed it, then please delete this one. If not, here's the patchnotes. We will be keeping an eye out on these particular heroes to see how the meta scene evolves. In the meantime, we'll be reworking some items & heroes for the next update. Cyclops: Hammer Smash:The stun time is reduced to 0.75/1/1.25/1.5s from 1.5s. Eye of Fury:The stun time is reduced to 0.5s from 1s. Gambler: Dice attack:Bonus damage multiplier increased to 80% from 45%. Glittering Surprise:The stun time reduced to 1-1.5/1-2/1-2.5/1-3s from 1-2/1-3/1-4/2-5s mana cost reduced to 100/120/140/160 from 100/140/180/220 Gambler:Bonus damage multiplier increased to 50% from 25%. The Gambler should be able to burst out a lot of damage by compromising some of the mobility/CC. Gambler players will now have to carefully consider their positioning and teamplay. Planewalker: Deadly Gaze:The stun time reduced to 1/1.25/1.5/1.75s from 2s Eye of the Beholder:The duration reduced to 3s from 5s. Paladin Grandmaster: Rush:the armor reduction effect reduced to 10 from 10/15/20/25. Unwavering Faith:cooldown increased to 70s from 70/60/50s. Mana cost increased to 80/110/140 from 80/40/0 Priestess of the Tides: Ahriman Blessing:The stun time reduced to 1.5s from 2s. The bonus damage multiplier reduced to 15% from 40%. Dead Eye:The petrified time reduce to 2/2.5/3s from 2/3/4s The reduction of movement speed effect reduced to 20/35/50% from 50%. This is possibly a major nerf towards the Priestess of the Tides. However, she was conceived as a support. When we crunched the numbers we realized that she had an extremely deadly combination of CC + AP Damage, at times higher than pure damage-oriented Mages. She will be more useful as a support from now on. We plan to revisit Support roles, payouts, items & playability to make them more satisfying in the next updates. As usual, feel free to share unconditional love & possible hate towards our latest balance change in the discussions section of this forum!