HOC Guardian Bringer of Salvation Donovac I like to play Donovac as a Tank-Fighter hybrid and make use of his great versatility going into tank, bruiser or even carry mode during the match. This build focuses on Donovac's versatility. I utilize the following Tablets: Rage, Courage and Immortality. I utilize the following Inscriptions: Order take +HP and Chaos take +Mana Regeneration or +Harvest Health. You will rarely need the +Harvest Health due to Rage + Siphone. But Mana consumption can be high for burst. So some mana regeneration helps in this department. However +Harvest Health combos nicely with Rage Tablet + Siphon. I generally take +Mana Regeneration to be able to use skills more often. This Donovac guide focuses on his flexible ability to be a an incredibly effective tank, bruiser or even carry. Keep that in mind. The most important thing is knowing how to quickly shift and adapt to the battlefield. Talents Fighter: 22 Sharp 5 (5% attack) Sharpen 5 (attack per lvl) Armor busting 5 (pierce thru def) Find Weakness 3 (crit rate per lvl) Fatal Damage 1 (crit dmg) Siphon 3 (harvest) Guardian: 18 Strong 5 (+hp) Toughness 3 (phy def per lvl) Defense 3 (magic def per lvl) Fast Healer 3 (heal 35% more) Resilient 3 (+9hp per lvl) Last stand 1 (10% dmg reduc when low hp) Tablets Rage Courage Immortality Order Inscriptions- +Bonus Health Chaos Inscriptions- +Mana Regeneration OR +Harvest Health Itemization Slot 1 Slot 2 Slot 3 Slot 4 Slot 5 Slot 6 Usually my final build looks like this: Lost Hermetist's Cape followed by items that depend a lot on the match. This is what I like most about this hero. He isn't OP but he -is- flexible and effective. The only reason Lost Hermetist's Cape remains as a mainstay is because it is all too easy to creep with it. Defense Items Lost Hermetist's Cape Hades Armor Farseer's Cloth Stirring Soul of the Dragons Zealot's Horn Dull Vine Shield Attack Items Watcher's Whisper Jade Axe Divinity Sword Arkhan Cutlass King Killer Other Items Chain Boots What I tend to do is buy the mandatory Squire's Patience and Boots of Haste. After this I generally get out a Cloak of the Dragon's Blood and usually Lost Hermetist's Cape to give myself an immolation aura that deals constant damage and survivability. I pick up items that depend a lot on the situation. Farseer's Cloth is good for defense as it adds Health, Physical and Magical Defense as well as add more Physical and Magical Defense for every Hero killed. Stirring Soul of the Dragons grants a lot of Health, Health Regeneration, reduced cooldown and increases Physical and Magical Attack by 2% of maximum Health. Zealot's Horn adds Health, Mana, Physical Defense and an increase of attack speed to my carries. Dull Vine Shield adds Physical Attack, Health, Physical and Magical Defense and an active ability that restores 15% mana to all allies. Jade Axe adds Physical Attack and cripples enemy Physical Defense and items like Divinity Sword, King Killer and Arkham Cutlass are still pretty awesome for bruiser or carry mode. I find myself tweaking the items I want, to carry out my purpose. Item Building Lost Hermetist's Cape 3000 -Helm of the Cloud Walkers 1600 -Black Alchemist Cape Suit 750 Watcher's Whisper 2900 -The Wings of Paradise 1600 -Fury Blades 600 Chain Boots 1500 -Boots of Haste 300 Hades Armor 4000 -Minotaur's Mask 1900 -Cloak of the Dragon's Blood 1100 Farseer's Cloth 3800 -Aurora's Cuirass 2700 -Blood Pouch 450 Stirring Soul of the Dragons 4200 -Amulet of Rejuvenation 1380 -Cloak of the Dragon's Blood 1100 Zealot's Horn 3700 -Tunic of the Damned 2000 -Helm of the Cloud Walkers 1600 Dull Vine Shield 3650 -Sacred Spirit 1700 -Chain Mail 250 Jade Axe 3500 -Facebreaker 1100 -Facebreaker 1100 Divinity Sword -Arkhan Saber 1400 -Serpentine Pike Arkhan Cutlass 4000 -Silver Spear 1900 -The Wings of Paradise 1600 King Killer -Backstabber -Claymore 2300 Preferred Sub-Skills Heal Level 2 Teleport Skill Growth 1 Holy Burst 2 Blessed Bulwark 3 Shield Slam 4 Light of the Heavens I tend to grow Holy Burst to level 2, Shield Slam to level 2 and Blessed Bulwark to level 1 for the first five levels. Then pick up Light of the Heavens. From there I like to put priority to Holy Burst then Shield Slam followed by the mandatory level ups to Light of the Heavens. From this I can initiate and make Kills and/or Assists with relative ease. I stick with Level 1 Blessed Bulwark until my attack skills are maxed out as they become real good at killing. Level 1 Holy Burst Level 2 Shield Slam Level 3 Holy Burst Level 4 Shield Slam Level 5 Blessed Bulwark Level 6 Light of the Heavens Level 7 Holy Burst Level 8 Shield Slam Level 9 Light of the Heavens Level 10 Holy Burst Level 11 Shield Slam Level 12 Light of the Heavens Level 13 Blessed Bulwark Level 14 Blessed Bulwark Level 15 Blessed Bulwark Holy Burst MASTER THE FINE POINTS OF USING THIS SKILL. This is something I learned the hard way because hardly anyone uses Donovac. But when you TAP this skill IMMEDIATELY after tapping HOLD and DRAG it. It will create a radius around you with a smaller circle. You can move the smaller circle within this larger radius up to the very borders. Now let go. Donovac will cast the spell and you can tap again to practically rush to the area unhindered by terrain. Great escape mechanic. Great harass mechanic. Great initiator. Great at jungling. And great at securing kills. Blessed Bulwark Only use this skill if you are confident in its use. Used correctly even at level 1 it can block an attack as well as its passive of reducing 5% damage from auto attacks. Once it reaches level 4 after my attack skills are maxed out, I abuse this skill.