Heroes of Order & Chaos has a rather serious balance issue that is causing the game to be extremely unpleasant to play, when other players take advantage of this balance issue. The issue I am speaking of is, of course, "health stacking". The process whereby one buys several items that provide max health increases, until one becomes unkillable, because there is no way to deal with that much health. This is the same issue that necessitated the nerfing of the Stirring Soul of the Dragons and, while the nerf to the item did help, the root of the problem still remains. All one needs is one or two damage items, and then a lot of health, in order to become impossible to take on alone. Other MOBAs have found solutions to this problem, in the form of items that do damage based on a target's max health, but HOC still does not have a way to counter health stacking. As a result, when players start building a lot of health on their heroes, they become impossible to stop, because there are no offensive items that allow one to get through that much health. Meanwhile, they still have just enough damage to kill you. The only way to deal with it is to start stacking health yourself. And if something is so strong that the only way to beat it is to use it as well, then it is, by definition, imbalanced. There are a small number of heroes in the game who have %max health damage built into their kits, but one shouldn't be forced to only pick certain heroes, just to counter in-game items. The solution to this problem is really quite simple: all that Gameloft would need to do would be to add items for both physical and magical heroes that would allow them to deal max health damage. I have already taken the liberty of coming up with some ideas that could serve as a starting point for the design of these items: •Physical %Max Health Item: -40% attack speed -Passive (Unique): When attacking a hero with over 600 more max health than you, your attacks will deal additional physical damage equal to 5% of the target's max health, and have 5% HP Harvest. *Cost: 3000 Gold *Build: Wings of Paradise + 1600 Gold •Magical %Max Health Item: -50 Magical attack -Passive (Unique): When your spells hit heroes with over 600 more max health than you, they will take additional magical damage equal to 10% of their max health, and your cooldowns will be reduced by 2 seconds. AoE spells apply 50% of these effects, but DoT spells cannot apply these effects at all. *Cost: 3000 Gold *Build: Brawler's Lament + 1450 Gold The goal with these items is to make them a viable way to deal with enemies who have built massive amounts of health, but ensure that they will not be so strong as to be always worth getting. That's why their unique passives do not apply to enemies unless they have over 600 max health more than you, meaning that they will not be as valuable against enemies who have no defensive items, or who only have one defensive item. These designs can, of course, be modified, if necessary, in order to ensure that the items will be properly balanced, but Gameloft absolutely MUST introduce some type of %max health items into the game, in order to provide players with a way to counter the very oppressive health stacking meta, which is currently plaguing the game. There is no way to counter it right now, and I am not the only player who has noticed the problem. Nearly everyone I've talked to online, about this issue, agrees that it is an immediate problem, and is in need of resolution. So, I implore you, Gameloft, on behalf of the dedicated player base of HOC, please do something to solve the health stacking issue, be it my solution, or another.