OFFICIAL - Creep changelog

Discussion in 'Announcements' started by Levesqmi, Dec 16, 2015.

  1. Levesqmi

    Levesqmi Well-Known Member

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    Official Creep changelog is out
    http://www.heroesoforderandchaosgame.com/news/index.php/news/page_news/10

    Hello HOC players,

    In this article, let’s talk about match duration.

    In HOC, we’ve always wanted to ensure a rich metagame with unexpected developments. Above all, we don’t want super short sessions that leave players feeling empty. This means that matches require some time to build a strong early phase so players can capitalize on advantages and secure the rest of the match.

    But obviously, we’re on mobile and we know that you guys can’t stay for hours in front of your device. So we don’t want matches to last so long you feel like you’re just waiting for a foregone conclusion. So we have to walk a thin line between deep gameplay and fast match duration. After monitoring the games these last months, we’ve designed a few changes that should keep matches dynamic and exciting all the way through.

    You’ll notice that matches scale much quicker now as the waves of creeps get bigger and more dangerous sooner. This will encourage players to push sooner, and more aggressively.

    Creep spawn changes:

    1. Creep spawn time has dropped to 25 seconds per wave (was 30 seconds per wave).
    2. Bases will spawn an additional ranged creep per wave 7.5 minutes after game start (was 10 minutes).
    3. Bases will spawn an additional melee creep per wave 10.4 minutes after game start (was 15 minutes).

    The creeps are also more dangerous from these changes:

    1. Creep movement speed has increased to 4.2 from 3.5.
    2. Ranged creep base damage increased to 45 from 35.
    3. Creeps now level up every 3 minutes instead of every 5 minutes.
    4. Base damage of melee creeps increases by 2.5 per level instead of 1.5.
    5. Base damage of ranged creeps increases by 3 per level instead of 2.5.
    6. Base damage of ballista increases by 3 per level instead of 2.5.

    In Coop and Solo mode, heroes have an additional buff which prevents 10 damage from creep attacks.
     
  2. NiceMice

    NiceMice Eva is my waifu

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    Creeps be like "fck yoy we're buffed af"
     
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  3. Swedishviking

    Swedishviking Well-Known Member Staff Member

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    And now. Gotta practice last hitting and get used to new creep dmg
     
  4. White_Mask

    White_Mask Member

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    HoC winions be like
     

    Attached Files:

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  5. JukedBox

    JukedBox Active Member

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    Ain't harassing shit anymore, creeps will out damage me, lol.
     
  6. Hector

    Hector Well-Known Member

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    And how much gold i get when i kill one of them?increased, decreased, same?

    There is the most important information -_-'
     
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  7. arkkrish

    arkkrish Member

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    Just watched a live stream. The gold payout seems the same as was before the update.

    https://www.kamcord.com/live/ywoh1121
     
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  8. Zorqx

    Zorqx Active Member

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    Theres more creeps over time thus more money over time.
     
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  9. mythreaper

    mythreaper Active Member

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    Finally creeps and managing them will be more important. Good change. Love it.
     
  10. DexterVist

    DexterVist Active Member

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    I like this change but it means my research and exp guide will have to be updated and I can not be asked to do that XD...Also means have to practise changes if their HP increases to last hit under tower after 2-1 tower shots.
     
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  11. mikesmight1234

    mikesmight1234 Active Member

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    Ppl seem to be missing one thing, the coop passive. So now noobs aren't gonna learn when to harass to minimize creep damage rather than just attack the enemy hero and be slaughtered by the creeps
     
  12. meteorologist

    meteorologist Well-Known Member

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    On which maps??
     
  13. meteorologist

    meteorologist Well-Known Member

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    Very true
     
  14. meteorologist

    meteorologist Well-Known Member

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    Not really. If good players are dying to creeps now (@ywoh1121 ) it makes sense to make it easier for noobs. They still get damaged btw. Just not as much. <---You seem to miss that part
     

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