Official HOC change log is here

Discussion in 'Announcements' started by Znation43, Dec 15, 2015.

  1. Znation43

    Znation43 Member

    Dec 9, 2015
    Hero Retake:
    • [​IMG]
      Gambler – Machry
      Though designed to be a mage, Machry always played more of a semi-support role with Glittering Surprise as his core skill. At same time, he actually had a very weak passive skill which only brings a minor advantage to fights. Players relied on his area stun skill, but Machry’s other skills lacked synergy. So we reworked him, added more burst damage, and opened him up to a more flexible play style. Now the Gambler can double-down as a real mage.

      Dice Attack
      • Damage reduced to 60/90/120/150 + 0.25 from 70/110/150/190 + 0.7
      • Every 5 meters of distance between Marchry and his target increases damage by 30/40/50/60 + 0.25 instead of 30/40/50/60. Bonus damage will be maxed at 20 meters (120/160/200/240 + 1.0) from his target or when “Greedy” is activated
      • Cooldown is reduced to 9/8/7/6 from 14 at all levels.
      Glittering Surprise[​IMG]
      Glittering Surprise
      • Now has an active effect: Enhance the next skill Machry casts.
        • Combined with Dice Attack: Skill deals maximum damage regardless of range.
        • Combined with Glittering Surprise: Skill deals maximum damage and causes maximum stun duration.
        • Combined with Gambler: Instantly damages all enemies in a wide area of effect.

    • [​IMG]
      Sand Walker -- Agdirousi
      Agdirousi was designed to be a fast Fighter/Assassin hero. He should be agile, quick and dangerous. But the environment changes have greatly reduced Agdirousi’s battle prowess. So we reworked him to focusing on killing efficiency. We gave him more burst damage to make him deadly at the start of a fight. However, his ultimate was quite strong for Crowd Control, so we reduced its effectiveness to better balance out his kit.

      • Shot speed is increased.
      • Casting time is reduced.
      • Can now store up two charges for consecutive use.
      • Now has the additional effect that every two normal attacks will now deal 40/55/70/85 + 0.2 bonus damage.
      • This now will only immobilize and silence the initial target for 3 seconds. All other targets will only have a 50% slow effect for 3 seconds.
      • Cooldown reduced to 60/50/40 from 90/80/70.

    • [​IMG]
      The effect of this shield was overpowering, so we scaled it back a bit and shortened its duration to make it more of a temporary barrier, rather than a healing effect.

      Paladin Formation
      • The extra shield is reduced to 30% of lost HP from 40%.
      • Duration is reduced to 3s from 10s.

    • [​IMG]
      Invisibility has always been a big threat to her opponents, and even her opponents’ towers. So after this change, Ihaelryna needs to play wiser to avoid getting caught when going invisible.

      • Movement speed boost reduced to 20% from 50%.
      • Duration reduced to 8 seconds from 20 seconds.

    • [​IMG]
      Lathier’s healing provides a huge number of defensive benefits to boot, making her target very hard to kill. So we shortened the duration, but provided the same amount of healing over time to make this skill only capable of protecting the target for a short time. Now Lathier needs to time her actions much more precisely.

      Arcane Boost
    • [​IMG]
      Savaer needs more damage to be an assassin rather than a scrapper!

      Cross Slash
      • Deals bonus scaling damage (0.3) when attacking a marked target.

    • [​IMG]
      Compared to other support characters, Khlint’s mana cost is way too high. We significantly reduced his mana cost to try and keep him competitive. We also increased his early game damage but reduced his late game damage. Fire Bullet should be his key difference from other supports.

      Curative Arms[​IMG]
      Fire Bullet
      • Mana cost is reduced to 60/70/80/90.
      • Damage is increased to 120/180/240/300.
      • Damage scaling is reduced to 0.4.
      • Mana cost reduced to 100 at all levels.
      Cunning Trap
      • Mana cost reduced to 30 at all levels.

    • [​IMG]
      We want Black Fog to be Anuir’s main soruce of damage; especially when she uses Phantom Blink.

      Black Fog
      • Cooldown reduced to 10/9/8/7 from 24/21/18/15.
      • Silence duration reduced to 1.5 seconds from 3 seconds.
      • Mana cost reduced to 60 from 100 for all levels.

    • [​IMG]
      We shortened the cooldown of all of Kuirras’ skills to help him stack his skins faster and make him more useful in the early game.

      • Cooldown reduced to 12/11/10/9 from 15 for all levels.
      Acidic Stream
      • Cooldown reduced to 8 from 12.
      • Cooldown reduced to 70/60/50 from 90/80/70.

    • [​IMG]
      It may be a tiny change, but we believe this will give Guervus an agile characteristic that reflects his unique play style.

      Lava Burst
      • Movement speed boost increased to 40% from 20%.

    • [​IMG]
      Another small change, but we wanted to give Valox a bit more crowd control early game.

      Orcish Spirit
      • Cooldown reduced to 8 for all levels.

    • [​IMG]
      Peila is a good healer or protector. But he was not meant to be a damage dealer. So we reduced his basic damage a bit to make him more reliant on his team.

    • [​IMG]
      Compared to other mage passive skills, Mystic’s is just a bit underwhelming. So we increased its power significantly to give him more burst damage.

      Energy Diffusi
    • [​IMG]
      Shield Slam is normally too slow to hit the target. So we reduced its casting time to make it easier for Donovac to stick to his target.

      Shield Slam
      • Casting time reduced.

    • [​IMG]
      The ability to immobilize opponents gives Aria a huge advantage when facing melee heroes. We reduced its duration make it a little harder for her to keep her opponents at a distance.

      Zephyr Dance
      • Immobilization duration reduced to 1.2/1.4/1.6/1.8 from 2 at all levels.

    • [​IMG]
      We just wanted to give Polyphemous a bit more bang out of his ultimate.

      Eye of Fury
      • Damage scaling increased to 0.45 from 0.23.

    • [​IMG]
      We adjusted her skill shot to always fire as far as possible. This makes it a bit easier to stun seeded targets.

      Razor Leaf
      • The two leaves always target the maximum range possible.

    • [​IMG]
      We felt that less burst damage was needed to properly balance this beast.

      Leap of Filth
    • [​IMG]
      Qiu Yuelan
      We increased the damage of Blinding Slice just a bit to give this assassin more opportunities to kill her target with a sudden burst of damage.

      Blinding Slice
    • [​IMG]
      Melina Spellmann
      We boosted Melina’s slow effect to make her Fire Unchained skill more viable and her burst damage more reliable.

      Arcane Blast
      • Slow effect increased to 15/20/25/30% from 10/15/20/25%.

    • [​IMG]
      Lu Yunfei
      We realized that Lu’s skills are too easy to spam and harass foes relentlessly. So we upped the mana costs to force players to use his skills more tactically.

      Lightning Burst[​IMG]
      Lord of Lightning[​IMG]
      Lightning Laceration
      • Mana Cost increased to 50.

    • [​IMG]
      We want to see Tryptic immobilize more targets and become a bigger threat against slippery foes.

      Triple Threat
      • Cooldown reduced to 7/6/5/4 from 8/7/6/5.
  2. r4wmunt34q

    r4wmunt34q Member

    Dec 18, 2012
    Looks good, source?
  3. zupernuz

    zupernuz KING OF B S

    Dec 2, 2013
    Goodbye elf
    Paperblade likes this.
  4. takemedown101

    takemedown101 Active Member

    Apr 15, 2014
    Last edited: Dec 15, 2015
    kingofdeath and KeeeVeeeN like this.
  5. Chloé Owey

    Chloé Owey Star Gazer

    Dec 15, 2015
    Omg this change log is perfect finally the mist used heroes fir nubs us finally needed no more hiding no more chasing or running more peaceful. My main heroes sand walker finally buffed
  6. Chloé Owey

    Chloé Owey Star Gazer

    Dec 15, 2015
    Nerfed instead of needed my auto correction suks
  7. Akise

    Akise no longer Detective

    Jun 16, 2013
    I'm only impressed with the sand rework. Idk why but the rest doesn't seem as exuberant as I hoped for.

    im not quite sure of the laurelai change. So if they are right next to me, it won't stun?
  8. Ernferie

    Ernferie Active Member

    Aug 21, 2015
    Where is kortav?
  9. inzork

    inzork Active Member

    Dec 8, 2014
  10. castlemaker4

    castlemaker4 Member

    Aug 2, 2015
    NUUUUU MY PRECIOUS WITCH NERFED. Well no more tanky assassin witch of death.
    Juggernaut787 likes this.
  11. Levesqmi

    Levesqmi Well-Known Member

    Mar 13, 2013
    This changelog is very good. I have tested many of these heroes and they feel so much more complete.

    Sand walker rework is deadly. He can store 2 dashes, very fun to use to jump in and out quickly. But his auto attack damage boost is king. I think he drops towers faster than draeznor! Give him Hades and dull vine, add in 3-4 carry items like Kk, cutlass and jade (which syngize very well with his first skill debuff) and reck them all!

    Gambler rework is also extraordinary. He moved from a hybrid Mage-support type to a full Mage carry spirit hero. A skill levelling of 1-2-3-1-1-6 makes your dice an amazing last hitter... AND initiator skill with its low CD. Pop that passive active first and throw it to your target.

    Other heroes in this changelog got what they needed to be more competitive. Khlint is very good and much easier to use, expect him to be used in competitive. And ou, elf and pala got the nerf well needed.

    Enjoy everyone!!
  12. Zorqx

    Zorqx Active Member

    May 14, 2014
    Precisely. What I hope is unless you drag the skill it fires at full range. I don't want the control to be diminished. Nice cham buff, like that hero hope he stays balanced.
    Last edited: Dec 15, 2015
  13. ~Xarams~

    ~Xarams~ YouTuber

    Aug 10, 2014
    The buffs on some heroes were so small...
    I wanted to see a rockfist buff, Anioah buff, fish buff and some others...
    zebracow101, Caleb, Zarus and 3 others like this.
  14. TheDarkSoul117

    TheDarkSoul117 Well-Known Member

    Mar 6, 2015
    Any plans to update hocmasters with all the new item/hero changes?
    I imagine its going to be a huge job seeing as most of the current builds will become inviable or not optimal.
  15. swoovydoo

    swoovydoo Active Member

    Jul 27, 2015
    That Sand though...
  16. mmg556

    mmg556 Lena Oxton

    Mar 31, 2015
    No buff for heroes like rock fist, and most of the heroes that did really need buffs and got buffs were so small. The changes to heroes like harpy and laurelai aren't going to change their place in the meta I don't think.
    Last edited: Dec 15, 2015
    ThinIce likes this.

    EXCELLENCE Active Member

    Dec 24, 2013
  18. mmmmmikeeeee

    mmmmmikeeeee Active Member

    Feb 23, 2015
  19. jeremydreamer17

    jeremydreamer17 Active Member

    Jan 5, 2014
    Interesting changes. I don't think the elf nerf is really that bad. It just made it so you can't run half way across the map, and then destroy a tower or kill an enemy. She can still go invisible, and she's still fast. Just takes a little more thought in when to use it.
  20. Chyox

    Chyox ส็็็็็็็็็็็็็็็็็็็(ಠ益ಠส็็็็็็็็็็็็็็็็็็็ Staff Member

    Jan 15, 2013
    What does the change to laurelai mean? I can't chose to have the leafs collide nearer to me anymore? That's supposed to make hitting with both leafs easier?

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