Xoden, the Eternal Shepherd

Discussion in 'Ideas' started by Ranger74352, Oct 24, 2016.

  1. Ranger74352

    Ranger74352 Member

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    Name: Xoden
    Title: The Eternal Shepherd
    Race: Undead
    Class: Support
    Appearance: A tall skeletal figure, covered in pale, rotting flesh, with long wispy white hair. He wears ragged, faded green robes, and carries an ancient shepherd's crook.
    Mana: No

    Lore: During his time among the living, in a long forgotten era, Xoden was a shepherd. A quiet but extraordinarily kind man, he wanted nothing more than to tend to his flock and help out in his village. In his undeath, he set out to roam Haradon, in search of knowledge to understand the condition that afflicted him and those like him. Over the long years of his travels, he learnt all he could about himself and his fellow undead, necromancy, and the nature of life itself. Eventually, his journey ended at the Necromancer's Academy, in the Swamp of Wyrms, where he spent innumerable years as a researcher. Unfortunately, however, Xoden was not immune to the fate that befalls all undead, with the passage of time. As the years continued to pass by, his mind was slowly beginning to decay. Realising what was happening to him, Xoden took his leave of the Academy, and secluded himself deep in the swamp, so as to avoid bringing harm to those around him, as his reason slipped further and further away from him. Now, the large majority of his undeath forgotten, he has reverted back to the ways of his bygone life as a shepherd. Rumour has it that he now wanders the deepest recesses of the swamp, guiding those who lose their way, as a shepherd guides his flock. Though, given that his mind continues to decay, even now, it's anyone's guess as to how long that benevolent disposition will remain.


    Skills:

    Q - Soul Tether:
    Health Cost: 30/60/90/120
    Range: 10m
    Cooldown: 18/17/16/15
    Effects:
    Xoden throws out a spectral rope. If it hits an enemy, he will tether them to the spot from which he threw the rope. A tethered enemy will not be able to move more than 15m away from the spot to which they are tethered. The rope will dissipate after 3/3.5/4/4.5 seconds. If the tethered enemy is not a hero or epic monster, the rope will absorb their soul when it dissipates, killing them instantly.
    (*Designer's note: Enemies who are tethered can move anywhere within the 15 meter radius of the tether, they just can't leave the area until the tether expires. This means that they do have a little bit of room to manoeuvre, while they try to wait out the duration.)

    W - Shepherd's Guidance:
    Health Cost: 50/100/150/200
    Range: 20m
    Cooldown: 20/18/16/14
    Effects:
    Xoden throws out his crook in the target direction. If it hits an ally, he will summon the crook back to him, pulling the ally along with it, and automatically applying Embrace for free. If the crook misses, the cooldown of Shepherd's Guidance is reduced by 50%.

    E - Embrace:
    Health Cost: 10/20/30/40% of current health
    Range: 10m
    Cooldown: 16/14/12/10
    Effects:
    <Passive> Xoden diverts 5/10/15/20% of all damage received by all allied heroes within 15 meters to himself.
    <Active> Xoden sacrifices 10/20/30/40% of his current health, in order to shield the target allied hero for the same amount, for 5 seconds. When the shield expires, the ally is healed for 25/50/75/100% of the remaining shield health, and Xoden is healed for half that amount.

    R - Sacrifice:
    Health Cost: 0
    Range: N/A
    Cooldown: 120/110/100
    Effects:
    <Passive> Any time damage is diverted to Xoden, or he spends health to cast skills, the health he loses will be stored as Sacrificial Blood for 20 seconds. When Xoden's health reaches 0, he will enter a state of stasis for 3 seconds, during which he will be stunned and immune to damage, while he heals for 33/66/100% of all the Sacrificial Blood he currently has stored. For the next 20 seconds afterwards, Xoden will be unable to collect more Sacrificial Blood.
    <Active> Xoden channels for 3/4/5 seconds. During this time, 40/60/80% of all damage taken by all allied heroes within 15 meters will be diverted to Xoden. This effect can stack with the passive effect of Embrace.


    Purpose: Xoden is the first support/tank in HOC who can directly absorb damage on behalf of his teammates. With his focus on protecting and keeping his teammates safe, he can have a massive impact on the game, despite having no damage scaling in his kit. Though he may have to sacrifice his own health to help others, his ult's passive allows him to be rewarded for doing so, and its active can allow him to singlehandedly decide teamfights, by absorbing all of his enemies' damage for his team, so long as he's not interrupted. Furthermore, the fact that all of his abilities can be used both to engage or disengage grants him a great deal of versatility. Players who are skilled enough with him should be able to do some pretty amazing things, if they use his abilities correctly.

    Final note: Feedback is always appreciated.

    Sincerely, Ranger.
     
    LordSuteo, Akise and Riley12301 like this.
  2. greatname

    greatname Member

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    Can i have this as a podcast?
    Its alot text
     
  3. Ranger74352

    Ranger74352 Member

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    Lol. =p You want me to make a podcast about it?
     
  4. LordSuteo

    LordSuteo The Watcher

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    Imho:
    Very high health spending both base and %, and also is redirecting damage to himself. While its no damage in his kit, this hero will be just piece of meat that will be killed instantly with no impact on enemy (only his 1st will do something)
     
  5. Ranger74352

    Ranger74352 Member

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    That's kind of the idea. He's not really meant to be a damage dealer, his main purpose is to work with a teammate who he can protect while they deal damage. With the right build, he can shield for massive amounts, and even if he does end up dying, his ult's passive will bring him back with a percentage of the health he lost protecting his ally. Meanwhile, said ally will have plenty of time to unload a lot of damage on the enemy, thanks to Xoden's protection.
     
  6. YouGotBagged

    YouGotBagged Member

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    Shouldn't he at least have some kite like goblin or somthing to poke with/splash damage to make him slightly more useable?
     
  7. Ranger74352

    Ranger74352 Member

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    Well, when it comes to kiting, he can use Soul Tether as a kiting tool. However, I think that there's a very real danger of him becoming infuriatingly overpowered if he's given any damage in his kit. I mean, think about it: with the right build, he could be providing as much as 4,000ish health worth of shielding to an ally, with Embrace and Shepherd's Guidance. And on top of that, he can also absorb all the damage they take for quite a long time. To give extra damage to a hero with that much defensive power could make him impossible to deal with. To be fair, I'd have to see how he plays in the actual game (and you might be right, maybe he will end up needing something extra to make him competitive), but I think it would be best to hold off on adding anything more to his kit, until we can see how he would actually perform in game (which may take some time, to say the least :(. Cuz who knows if Gameloft will ever add him).
     

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