DragonFire92x's Beginner Guide to HOC

Discussion in 'General Guides' started by DragonFire92x, Feb 24, 2014.

  1. DragonFire92x

    DragonFire92x One True God

    Likes Received:
    Dec 17, 2012
    Welcome to Heroes of Order and Chaos (HOC)!

    Currently updating the guide to include pictures an d more information relating to recent updates

    This guide is to help new players learn the basics of numerous concepts in HOC and will also contain other useful information and links to other threads found on this site.

    (Use ctrl+f to search for the section using [x.x] where x are the numbers)

    Main Guide
    • [1.0] Getting Started
    • [2.0] Game Modes/Maps
      • [2.1] Modes
        • [2.2.1] Joining Custom Games
        • [2.2.2] Ranked vs. Normal PvP
      • [2.2] Maps
    • [3.0] Learning the Basics
      • [3.1] Heroes
        • [3.1.1] Classes
        • [3.1.2] Physical and Magical Attributes
      • [3.2] Shop and Items (In Match)
        • [3.2.1] Shop
        • [3.2.2] Consumables
        • [3.2.3] Item Building
        • [3.2.4] Item Attributes
        • [3.2.5] General Guidelines to Item Build
      • [3.3] Creeps and Towers
      • [3.4] Last Hitting
      • [3.5] Neutrals and the Jungle
        • [3.5.1] What is the Jungle?(Need pictures)
        • [3.5.2] Why Should I Kill Neutrals?
        • [3.5.3] Buffs (Need pictures)
        • [3.5.4] Neutral Locations
    • [4.0] Conclusion

    Additional Information
    • [5.0] Terms
    • [6.0] Results Screen/Scoreboard(Need picture)
    • [7.0] Guild
      • [7.1] What is a Guild?
      • [7.2] Creating/Joining a Guild
      • [7.3] Contribution Points
      • [7.4] Guild Skills
    • [8.0] Talents
      • [8.1] What are Talents?
      • [8.2] How to Use Talent Points
      • [8.3] Talent Pages
    • [9.0] Tablets (Need picture)
      • [9.1] What are Tablets?
      • [9.2] Inscriptions
      • [9.3] Meeting Tablet Requirements Example
      • [9.4] Inscription Exchange
      • [9.5] Setting up a Tablet
    • [10.0] Ranked PvP
      • [10.1] Ranked PvP Lobby
      • [10.2] Ranking Points/ELO
      • [10.3] Leagues and Seasons
        • [10.3.1] League Requirements
        • [10.3.2] League Rewards (unfinished)


    So you went through the tutorial, learned about moving your character, using skills, the objective of the matches, and now you feel you are ready to take on other people. I am sorry to say, but you have barely learned anything about this game. However, you have come to the right place to learn more about HOC. After reading the main guide section 1.0 to 4.0, I assure you would be more knowledgeable of the basics and mechanics of the game.


    [2.1] MODES

    When you go to play you have the a number of options:

    - Fast Game (PvP): play with people against other people (ranked and normal games)
    - Co-op: play with other people against bots
    - Practice (Solo): play with bots against other bots
    - Custom: play with people against other people where you can customize the rules (player level to join game, starting gold, etc.).

    RECOMMENDATION If you are new to the game, I strongly recommend playing Co-op or Solo to get the feel of the maps and other basics that I will explain later in this guide.

    After a few games where you have drilled down the basics and are able to win against bots, I recommend playing custom games or Normal PvP before even thinking about Ranked PvP since playing against players in ranked PvP are a whole other level.

    Once you get the hang of how to play against other people and win, then that’s when you should consider playing ranked PvP.

    [2.2] MAPS

    - Border Skirmish (3v3) – Basically one main lane with jungle area at the top and bottom.
    - Rift at Sinskaald (5v5) – Three lanes similar to League of Legends
    - Under Realm Ruins (5v5) – Two lanes with a train appearing every few minutes that deals damage to enemy towers if the other team does not destroy it.

    RECOMMENDATION I recommend playing Rift at Sinskaald (5v5) first as it is the map that incorporates most of the information I explain in section 3.0.

    [2.1.1] JOINING CUSTOM GAMES [Ignore this section, need to update]


    The menu for custom game rooms can be confusing. To help with your understanding of the icons, please refer to the above image.

    - Normal vs Custom Games: Starting with the first icons on the left, the green checkmark icon means that the game uses the normal settings that you would find in a PvP game. The red exclamation point icon means that the creator of the room has changed some of the settings. For example, all heroes will start at level 15 and 10,000 gold (instead of level 1 and 1,000 gold)
    - Password Rooms : A room that requires a password to join (made by the creator of the room) is represented by the lock icon. People often do this if they want to play against a specific friend or guild.
    - Level: Level means the required level that you need to be to join a room. For example, the first room with the 13 and a down arrow means your player level needs to be 13 or lower to join. On the other hand the 40 and a up arrow for the next room requires players who are level 40 and up.
    -Number of players in the room: The last column shows the number of players currently in the room and how many are needed to start. Note: the host of the room may just start a game with two players on each side if they wanted to, for example.

    [2.2.2] RANKED VS NORMAL PVP[Ignore this section, need to update]

    Ranked PvP means that if you win your game, you will gain ranking points, which will allow you to climb up the leagues and leaderboards. However, if you lose, you will lose ranking points. Ranking points and leagues will be discussed in section 10. Ranked PvP becomes available when your profile level reaches 10.

    Normal PvP means regardless if you win or lose, you ranking points will remain the same.

    To switch between ranked or normal, you will need to tap the yellow magnifying glass icon and change it. (see below)

    Ranked - [​IMG]
    Normal - [​IMG]


    Before we get to face other people, let’s learn some basics.

    [3.1] HEROES

    [3.1.1] CLASSES

    There are four classes of heroes:


    - Fighters: Generally rely on their physical attacks to kill heroes. Most fighters attack at close range.
    - Mages: Generally rely on their magical skills to kill heroes. Most mages attack from a distance.
    - Guardians: Often referred to as tanks, generally focus on defense and high health to take the most damage and allow the fighters and mages on your team get the kills.
    - Supports: Generally help the fighter or mage get kills by using slows and stuns on the opponent or healing allies.

    RECOMMENDATION Based on these descriptions, try learning a hero that falls into the class you feel like you would be most comfortable playing. I suggest using the free heroes each week as well before considering buying a certain hero since you may not be happy with it once you try them out.

    On another note, do not try saving up enough emblems for expensive heroes first (Example: Lebmont for 28,000 emblems). You should consider buying talents and tablets (described in a later section) first since those would be more beneficial for you in a match.


    Each hero is either a physical or magical hero. But what does physical or magical mean?

    Let’s take Dark Elf Exile for example, who is a physical hero. To increase her attack you would need to buy items listed under physical in the shop (more details on the shop later in this guide). Similarly if you are having trouble against an elf, you may want to consider items with physical defense. If you were to buy an item with magic attack for elf, it would have no effect.

    So which heroes are physical and which are magic?
    - All Fighters are physical
    - All Mages are magical
    - Guardians can be magical (Planewalker, Savage of the Deep) or physical (the others)
    - Supports can be physical (Iron Guard, Helmm) or magical (the others)


    [3.2.1] SHOP


    When you start a game, there should be a “shop” indicated by the red icon that you can tap nearby the place where you spawn/start. This is where you buy items to make your hero stronger that costs gold. On the shop screen, the items are categorized with tabs:

    - Recommended: These are items that are recommended by the game for the specific hero you chose. I would not consider these as the best items. You should refer to the hero guides in the guides section of the forum for items recommended by more experienced players with each hero.
    - Boots: For faster movement speed, in other words, you run faster (Note: boots do not stack)
    - Consumables: For hp and mp potions, wards, etc.
    - Physical: For items that generally increase your physical attack
    - Magic: For items that generally increase your magical attack
    - Defense: For items that generally increase your defense and health

    For a detailed list of all the items and their effects, please see the following link:

    [3.2.2] CONSUMABLES

    - Health and Mana Potions: Great for early game so you will stay in the lane/jungle longer without having to waste time coming back to base to heal.
    - Wards (Staff of Tinos and Staff of Protection): Allows you to place them on the map that provides vision for 3 minutes. Place it in bushes or areas where the enemy may try to surprise attack (gank) you from the side or behind. Staff of Protection is similar except it allows you to see invisible enemies (Example: Elf) and enemy wards.
    - Farseeing Tonic: Allows you to see invisible enemies and wards using your hero's vision for 4 minutes.
    - Other Potions/Tonics: Meant for the late game when you run out of space for other items. Note: You can still buy them when all 6 slots are full, it just takes effect immediately.


    Item building refers to buying parts of an item instead of waiting for the right amount of gold to buy the whole item.

    For example, let’s consider savage boots (found under the boots tab).

    At the start of the game, you have 1000 gold but the savage boots costs 1500. You could wait until you get 1500 gold but that would be silly. Instead you buy its parts. If you click savage boots, to the right, you will see the savage boots and under it will be boots of haste and gloves of acceleration. At this point you can buy the boots of haste and gloves for 750 gold (300+450).


    Once you buy the boots of haste and gloves, you will notice the savage boots will now cost 750 gold now (see above picture). So when you make gold later and come back, you can buy the savage boots for 750 gold, and it will replace the boots of haste and gloves of acceleration. By doing this you get the benefit of a slight increase in movement speed from the boots of haste and attack speed from the gloves of acceleration instead of waiting for the 1500 gold.

    All expensive items work like this so learn the parts that you need to buy for them.


    - Attack Speed: How fast you attack with your normal auto attack
    - Critical Rate: Chance of hitting 150% of the damage you normally would hit
    - Harvest: A fraction of the damage you do to enemies heals you (for physical heroes)
    - Leech: A fraction of the damage you do to enemies heals you (for magical heroes)
    - Movement Speed: How fast you “run”
    - Pierce through Enemy’s Physical/Magical Defense: Ignore a certain amount of enemy’s defense when attacking them (meaning more damage); If you are a physical hero, you want pierce through physical defense.
    - Reduced Cooldown (CD): reduced time it takes to use a skill again (Note: cooldown of multiple items do not stack)

    - Passive Abilities and Active Abilities: some items have certain effects that are unique to the item (Example: Hades Armor reflects 30% of physical damage you take back to the enemy). Note: Passive effects do not stack therefore having three Hades Armor will still only reflect 30%


    NEVER start without items. Get boots + another item or one of the best starts are two squire's patience (physical) / two squire's wisdom (magical)

    Fighters: Start with damage items first (Example: Facebreaker) then worry about attack speed, defense, harvest later
    Mages: Focus on damage items first (Example: Ruby Ring) then defense, CD, Leech later.
    Guardians: Focus on defense items first (Example: Raven Mail) then maybe some damage items later
    Support: Depends on hero


    Creeps are the little soldiers that go along the lanes that help you kill enemy creeps, towers, and enemy heroes. Enemy creeps will attack your creeps first (with exceptions), then the tower if it is nearby, then you if you are nearby. Therefore if you have no friendly creeps or your tower nearby you, you will get attacked, and this is not good during the early phases of the game.

    The enemy creeps will also target you if you attack an enemy hero nearby regardless if you have friendly creeps or your tower nearby. So if you intend to damage/kill an enemy with creeps around, be prepared for them.

    Towers work in a similar way and do much higher damage. They will attack any of your friendly creeps before attacking you unless you attack an enemy hero in range. Therefore, avoid attacking enemy heroes who sit around their tower in the early stages of the game unless you want to die.

    [3.4] LAST HITTING

    When trying to kill creeps, you want to focus on getting the last hit. Getting the last hit will get you some gold. The more gold you accumulate, the sooner you get the better items, and the sooner you will have an advantage over your opponents. Therefore, always try to target the creep when their health is just one attack away from death.


    [3.5.1] WHAT IS THE JUNGLE?

    The jungle is the areas outside of the main lanes. Within the jungles are neutrals, which are monsters that can be killed for xp, gold, and buffs. They generally give less gold than creeps but more xp.


    There are a two major reasons for “Jungling” (Killing neutrals). For one this is a team-based game. Consider a 3v3 match where all teammates are playing on the one lane. You would all be fighting for gold. If someone were to jungle, the team as a whole would be getting more gold (assuming the team can last hit creeps well). Using the same example, by jungling, you avoid splitting the xp three ways (which would make your team level up slower).

    Just do not jungle all the time. The person in the jungle should come every once in a while back to the lane with a surprise attack on the enemy heroes.

    [3.5.3] BUFFS

    Border Skirmish (3v3)
    - Dragon: Increases physical attack by 50% and magical attack by 20
    - Mogul'sh: Increases max HP and max MP by 300 and 200 points. Also magical and physical attack are increased by 30 points (for team)

    Rift at Sinskaald (5v5)
    - Frost Giant: Slows down your target with each hit
    - Lava Giant: Regenerates 1% of your max MP every second
    - Dragon: Increases physical attack by 50% and magical attack by 20
    - Gjuha: Increases max HP and max MP by 300 and 200 points. Also magical and physical attack are increased by 30 points (for team)
    - Gjuha's Orb: Reduces damage received by 25% , increases HP and MP regeneration speed and attack damage by 50%

    Under Realm Ruins (5v5)
    - Hurk: Reduces enemies' movement speed by 30% and deal 40 magical damage per second (no effect against heroes). Meanwhile your max hp is increased by 15%
    - Wrath Rune: Physical and magical attack increase by 15% and 10 MP is restored for each hit
    - Baask: Increases max HP and max MP by 300 and 200 points. Also magical and physical attack are increased by 30 points (for team) You also get a skill to create a shield in front of your train when you are in range for a short period of time.


    For more information about neutrals (locations and xp) and xp splitting, refer to the following link:


    [4.0] CONCLUSION

    This concludes the main portion of the guide. Everything following this section is just other information outside of matches. With this, you are now knowledgeable with the main basics. Unfortunately, this guide does not cover strategies since that topic is too large and diverse to be included in this massive text. If you want to learn some strategies, check out my advanced guide:

    Though, the best way to learn is through experience so keep playing and develop your HOC skills.

    [5.0] TERMS

    The following is a list of some of the important terms you will often see used by players in the game:

    - Auto attack: attacking normally without skills
    - AoE (Area of effect): skills that damage multiple enemies.
    - b: "back"/ retreat to base
    - Backdoor: Sneaking to the enemy’s base to destroy it while your enemies are occupied somewhere else. Often occurs when both teams are having trouble ending the game.
    - CC: Crowd Control (Slows or Stuns or anything that makes it difficult for opponents to move freely)
    - Creeps: The little soldiers that go along the lane
    - Diving: Going inside enemy tower range to get a kill.
    - DoT: Damage over time (Example: deals 50 damage per second for 6 seconds)
    - Feeding: Dying numerous times or dying unnecessary deaths that make the enemy stronger and higher level than your team.
    - Ganking: Sneaking around to ambush someone in a lane who isn't expecting it.
    - Good Game (GG): Usually mentioned at end of game; way of displaying sportsmanship.
    - Jungling: Wandering the jungle, primarily killing creep camps.
    - Kill Steal (KS): Stealing someone's kill
    - Laning: Sticking to the path of the creeps and concentrating on just killing lane creeps.
    - Neutrals: The monsters that appear in the jungle.


    At the end of each game, you are presented with a results screen.

    At the top you will find:
    - A yellow bar: Emblems you earned
    - A blue bar: Experience points you gained
    - A note icon with a number to the right: Contribution points (for guilds) you gained
    - A yellow icon with + or – a number to the right: The ranking points you gained/lost
    - 1st icon: Your first win of the day. This gives a bonus of 270 emblems.

    The columns in the chart are as follows:
    - The dagger icon: Number of kills
    - The skull icon: Number of deaths
    - The two hand icon: Number of assists
    - The crossed swords icon: Creep score or number of creeps you killed (last hit)
    - The book icon: The profile skill equipped
    - The shirt icon: The items equipped/bought

    [7.0] GUILD

    [7.1] WHAT IS A GUILD?

    A guild (sometimes called a clan or alliance in other games) is for friends or people you meet to join together and take part in guild matches (GvG). Aside from that, there are also skills that you can use according to your contribution rank and your guild’s ranking points.


    There are two ways to be in a guild. The first option is to create a guild, which costs 2000 emblems. You get to choose the name of the guild and be the leader of it. You have the power to invite people, kick out people, add more member slots (which costs runes), assign members to become officers (gives them power to invite people to the guild), and dismiss the guild.

    The second option is to join a guild. The only way to do this is to get invited by an officer or leader of a guild.

    Consider applying for specific guilds in this forum by posting in this section: http://heroesoforderandchaosforum.com/forums/guild-recruiting.21/

    Or provide some information about yourself in terms of skill level in HOC and what you have to offer in hopes of someone recruiting you in this section: http://heroesoforderandchaosforum.com/forums/guild-applications.20/


    As mentioned before, you need a certain contribution rank to be able to unlock other guild skills for purchase (with emblems). To gain contribution points, you just need to play games while in a guild (you get more from ranked and Guild vs Guild games). Once you get enough of contribution points your contribution rank will be upgraded. The contribution ranks are as follows:

    - Freshman
    - Junior (1,000 contribution points)
    - Senior (6,000 contribution points)
    - Elite (10,000 contribution points)

    [7.4] GUILD SKILLS

    As your guild ranking and your contribution increases, you will be able to purchase guild skills as seen below. Guild skills take effect in game regardless if it is for a guild vs guild match (GvG) or not. The guild skills also stack so having quicken level 1 (0.5 sec reduction in retreat) and level 2 (1 sec reduction in retreat) will mean you get a total of 1.5 sec reduction when retreating.

    [8.0] TALENTS


    Talents are minor buffs/effects that involve allocating your talent points to. While each talent is minor on their own, if you consider all the talents you chose together, it gives you quite a decent advantage over new players. You get 1 talent point per profile level thus there is a maximum of 40 talent points. The talent section can be found in profile in the main menu.


    If you go to the talent section, you will notice 4 categories, which are the same as hero classes that you can allocate your points to. These categories are more of a guideline of the types of talents they offer and are not restricted to their respective class. This means even if you play a fighter class hero, you can still benefit from fighter talents and support talents at the same time.

    Within each category are four columns with different talents.

    The columns have a cost to unlock:
    - Second column: 720 emblems
    - Third column: 3600 emblems
    - Fourth column: 6300 emblems
    - Fifth column: 9000 emblems

    You can always add and remove the points later if you change your mind.


    Restrictions on point allocations:
    - For the first two columns, you can freely spend your points.
    - To allocate points to the third column, you must have at least 10 points in the first two columns of the category.
    - Similarly, for the fourth column, you need to have at least 15 points in the first three columns.
    - Finally, the fifth column, you need to have at least 20 points in the first four columns.
    - If you do the math, it means you can get the talent in the fourth column for only one category (meaning you cannot get biting from the fighter section and born rich from the support section).


    [8.3] TALENT PAGES

    Suppose you are someone who may play a fighter or a mage in a ranked match depending on the type of heroes your teammates chose. However your talents are mainly for fighters therefore when you play mage you are at a disadvantage.

    Well, this is where talent pages come in handy. By having multiple talent pages, you can have one made for a fighter, another page for a mage, another for support, etc. As you can see from the example below, I have my first talent page for a mage and support build while my fifth talent page is for a fighter guardian build.



    Each page gets the 40 talents points assuming you are level 40. The only drawbacks are you need to pay emblems/runes to unlock pages and you have to pay the cost for unlocking the columns in each one (meaning if you bought the second support column in one page, you would need to do it again on another page).

    Don’t forget to choose the right talent page when playing a match.

    [9.0] TABLETS


    Tablets are another way of customizing your hero with additional buffs and effects that are bought in the shop (menu) or can be won through the gold lottery. For example, the Tablet of Protection provides you with a temporary shield of an additional 15% of your health when your health drops below 20%. The tablet section can be found in profile.

    You can have up to three tablets active in a match.

    Note: the effects do not stack so if you try to put two Tablets of Protection, you will not gain a 30% hp shield, it will still be 15%.

    Each Tablet has requirements for Order and Chaos energy. For example, the Tablet of Protection requires 8 Order energy and 8 Chaos energy. To accomplish this, you need to fill up the tablets with inscriptions.


    As mentioned before, inscriptions are needed for meeting the requirements of a tablet. They can be bought from the menu shop (bronze and silver only) or won in the lottery. Inscriptions also provide a minor buff. Some examples are increased critical rate, leech, attack speed.

    Note: you can have multiple of the same inscription in the same tablet as long as you meet the requirements.

    There are three types of inscriptions:
    - Bronze: Provides 3 Order/Chaos energy
    - Silver: Provides 4 Order/Chaos energy; effects of buff are 1.5x of the bronze version (Example: Bronze Inscription of Wind = +0.64% attack speed, Silver Inscription of Wind = +0.96 attack speed)
    - Gold: Provides 5 Order/ Chaos energy; effects of buff are 2x of the bronze version (Example: Gold Inscription of Wind = +1.28% attack speed)


    Let’s take the Tablet of Protection (8 order and 8 chaos energy required) as an example and use Inscription of Wind (Order energy), and Inscription of Brutality (Chaos energy).

    To meet the minimum requirements, you would need 2 Silver Inscriptions of Wind and 2 Silver Inscriptions of Brutality. You can be fancy and use 1 Gold and 1 Bronze Inscriptions of Wind and 2 Silver Inscriptions of Brutality.

    You do not have to meet the exact requirements of the tablet. You can exceed it. For example you can take 2 Gold Inscriptions of Wind and 2 Gold Inscriptions of Brutality. This would equal to 10 Order and Chaos energy, which will still work with the Tablet of Protection.


    If you notice in the shop, you cannot purchase gold inscriptions. One way to get gold inscriptions is through the exchange function found in the tablet menu.

    After clicking the exchange button there are three options:

    - The first option allows you to exchange 4 bronze inscriptions for a RANDOM silver inscription
    - The second option allows you to exchange 4 silver inscriptions for a RANDOM gold inscription
    - The third option allows you to exchange a gold inscription for a SPECIFIC gold inscription you want at the cost of 4000 emblems or 150 runes.
    Note: For this option, you need a copy of the desired gold inscription that is not equipped to any tablet. You place the one you don't want on the left and the one you want on the right.


    These are the steps to set up your first tablet:
    1. Purchase the tablet slot: Click tablet on the main menu and purchase 1 of the 3 slots costing 1000, 5000, 10000 emblems to open)
    2. Get a tablet: Purchase one from the shop (menu) or if you are lucky win one in the lottery. Choose the tablet you feel would best suit your playstyle.
    3. Set the tablet in the slot: Go to the tablet menu and click the button with the two red arrows next to the first slot and pick the tablet you purchased by clicking the checkmark next to it.
    4. Open up the editing screen of the tablet: Click management, choose the first slot, and click edit.
    5. Fill up the slots with inscriptions: Drag the inscriptions you bought from shop or won in the lottery into the four slots.
    6. Ascend the tablet: To ascend the tablet, which means to make it active and have its effects work, click the red button next to it. This will lock the tablet meaning you will not be able to change the inscriptions unless you choose to unlock it, which costs 750 emblems or 20 runes

    [10.0] RANKED PVP


    When you enter a lobby under the ranked PvP option, you will be able to see only your teammates skills as they hide your teammates' names to prevent people from lobby shopping with people they know. However, you would know who is in your team if they type a message in the chat. Also the game attempts to create even teams by positioning the players with the highest rank points in the ORDER 1 or CHAOS 1 position and so on. Therefore, the person with the least is ORDER 5 or CHAOS 5

    Ranked PvP differs from the other modes because before anyone can pick their hero, the ORDER 1 and CHAOS 1 take turns banning heroes. Each team can ban two heroes. If a hero is banned that means no one on either team can use that hero in the match.

    After banning a player or two from each team take turns choosing their heroes before the game finally starts.


    Your ranking points, which will be referred to as ELO, are what determine which league you are in and where you stand on the leaderboards. If you are just starting, you will have 1500 ELO. Each time you win, your ELO goes up for that respective map you just played on. Similarly, each time you lose your ELO goes down. On average, you will gain/lose 15 ELO points per game. Note that the ELO for each map is separate (example: 1,500 ELO in border skirmish, 1,550 on sinskaald rift, and 1,600 in under realm ruins)


    As previously mentioned, the league you are in is determined by your ELO. As you go up the leagues, the more likely you are able to play against more experienced players and the greater rewards you receive at the end of a season.

    HOC follows a system called seasons. Each season last 90 days. When a season ends, you will get rewards depending on the highest league you are in for one of the maps at the time. When the next season starts, your ELO will be back to 1,500 for two of the maps. Your ELO will start at 1,650 for the map where you had the highest ELO at the end of the last season assuming it was higher than 1,650.


    The following ELO is required to be in the following leagues:

    - Bronze: 1,599 and under
    - Silver: 1,600 - 1,799
    - Gold: 1,800 and higher
    - Diamond: Top 100 ELO players after 30 days have passed within the season

    [10.3.2] LEAGUE REWARDS
    Last edited: May 22, 2015
    yamadaron likes this.

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