In-game items. What do you want?

Discussion in 'Ideas' started by Andreea, May 16, 2014.

  1. Andreea

    Andreea Active Member

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    May 7, 2014
    I've seen some suggestions from players for some in-game items. This Thread will centralize your ideas.

    Post your new in-game items ideas here + discuss others' !

    kamarulteejay likes this.
  2. Laker1230

    Laker1230 Member

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    Aug 28, 2013
    I want a Blink Dagger and Shadow Blade
  3. Akise

    Akise no longer Detective

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    Jun 16, 2013
    Fae Knife - 4300
    'Even fairies carry the deadliest of weapons.'
    +450 Health
    +40 Magical Attack
    +400 Mana

    Active (Unique):
    Your next skill attack will deal extra true damage based on your level x 12

    Build this by Staff of Exhaltion + Cloak of Dragon's Blood + Ruby Ring

    Squire's Lasso - 750
    'Five pieces of string would do the job.
    + 12 Physical Attack
    + 10 Defense
    Passive (Unique): Normal Attacks and Skills deal 15% more damage to Neutral Monsters

    Squire's Needle - 750
    'A piece of rusty metal that looks like a needle.'
    +12 Magical Attack
    +10 Magical Defense
    Passive (Unique): Normal Attacks and Skills deal 15% more damage to Neutral Monsters

    Mirar's Toothpick - 1200
    'Who knew a magician's tooth is enchanted?"
    + 30 Magical Attack
    + 200 mana
    Passive (Unique): + 3 Mana Regen Aura to all nearby allies (and yourself)

    Charity Button - 1000
    'Be grateful for doing nothing.'
    +100 Health
    +100 Mana

    Passive (Unique): Gain 5 gold from near enemy soldier's deaths

    Phoenix's Rainbow - 2500
    'Straight from the get go.'
    + 70 Physical Attack
    + 400 Health
    lochead and [XT] like this.
  4. Nightshadexx

    Nightshadexx Active Member

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    Oct 24, 2013
    Dagger of the Void

    Cost 3,800

    Physical attack +75
    HP regen + 6
    Movement speed increase: +10%

    Upgraded from face breaker and crescent blade

    Active(Unique):Places a debuff on a target which deals 5% of their max HP as magical damage every time they cast a skill. CAN be reduced by defense

    Lasts 10 sec
    CD 2min.


    Active(Unique): A normal attack places a poison effect on a target which does 2% of their max health every sec per second for 3 seconds.
    Cannot be reduced by defense nor can the poison effect occur more than once every 15 seconds(even if you switch targets)
    Multiple poison effects from other heros will not stack, nor restart the timer of the effect on the same target
  5. Dumb9Dodo

    Dumb9Dodo Member

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    Oct 31, 2013
    I definently would like items that increase your movement speed.

    eg. Jade Axe
    +72 dmg
    + 5 movement speed

    This allows us to move around the map more quicker, provide more efficient ganks as well

    Rework jungle to make it a viable role as jungler, and make jungling items :D
    [XT] and Dannylm like this.
  6. djareme

    djareme Member

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    Sep 11, 2013
    troll essence- 9999 g
    "u mad bro?"
    active: instakill every unit and prevents respawn( also affects yourself and allies )

    squire's panic- 500 g
    "when you are desperate all you can do is pray"
    +15 phys attack
    active(unique): reduce your phys attack by 55% but ur attack speed will become 2.5 for 5 seconds

    pandora's box- 300 g
    "opening this box is so tempting"
    consumable: grants you the effects of a random item for 1 minute and reduces your gold gain by 25%

    staff of the watchers - 300 g
    consumable: places an invisible ward with 1000 hp at a target area, gives you unobstructed vision of the area 10 m around the staff, also detects invisible units and immune to skills, lasts 5 minutes ( just like night stalker's vision at night when he has aghanims)
  7. woodlord4707

    woodlord4707 Active Member

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    Apr 13, 2014
    Wow... first item is far too OP...
  8. Trollmaster

    Trollmaster Member

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    Jan 9, 2014
    Staff of the gods - 6000 g
    HP - 500
    MP - 500
    CD - 25%
    Atk - 50
    Matk - 50

    Passive: boost the ult. of most heroes
  9. djareme

    djareme Member

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    Sep 11, 2013
    aghanims scepter anyone?
  10. yololtroll

    yololtroll Well-Known Member

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    Mar 25, 2014
    Nah, just gives me 6 Divine Rapiers...
  11. Trollmaster

    Trollmaster Member

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    Jan 9, 2014
    more like Staff of the Master from HoN

  12. Chyox

    Chyox Master of Memes & Funmode Fanatic Staff Member

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    Jan 15, 2013
    I think I've posted some of these a while back somewhere...

    I'd like to see:

    For mages/magical heroes:
    - add some items with spellcritrate (at least 3 different endtier items) and spellcritdmg (at least 1 endtier item)
    - revamped CDR (lower amount of CDR of each item but make it a stackable stat)
    - at least one more leech item (and not as active temporary effect)

    - higher stats, more expensive (maybe make boot-combination-recipies, e.g. "Boots of the Tempest " (1500g) + "Chain Boots" (1500g) + recipe cost (500g) = "Unchained Tempest Boots" (gives run speed bonus of Boots of Tempest and the stats/unique effect of Chain Boots, total cost: 3500g)

    - add an item which can carry (passive) or generate (active) Staff of Tinos or Staff of Protection
    - revamp the item which generates these shooting wards, imho it's quite useless (or am I not able to identify it's strength?)

    This is not directly an item but related:
    - change the "Born Rich" support talent to give 25% discount for consumable items at Nick's shop and grant +25% more gold back for selling items, maybe call it "Salesman" then
    [XT] likes this.
  13. djareme

    djareme Member

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    Sep 11, 2013
    if you die, can i keep those rapiers? :)
  14. Makisu

    Makisu Active Member

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    Jul 2, 2013
    To be honest there are already enough in game items. What you and the developers need to do is make those items more effective late game and increase their cost. Nobody will ever buy the amulet that grants bonus health because it so cheap and useless late game. People would rather buy a facebreaker or ect.
    Here are some items that need change. For carries its mainly adding a crit chance on the items that could help.

    Watches whisperer
    60% attack speed -> 40% attack speed
    20 physical attack -> 10% crit chance
    Unique passive : No changes
    [New] (Second) Unique passive : Basic attack deal bonus true damage based on 2% of targets maximum health.
    Price : 3600 (No changes)
    In my opinion carries need something to help them with those tanks and bruisers trying to kill them, help them out a bit.

    Reapers Glove
    45 physical attack
    15% attack speed -> 15% crit chance
    15% harvest hp
    Unique active : No changes
    Price : 3700 (No changes)
    The active already has enough attack speed so replace the base stat with some nice crit chance to help late game.

    Thunder knuckles
    40 physical attack -> 60 phyical attack
    10% attack speed -> 10% crit chance
    300 health -> removed
    [NEW] Unique passive : After using an ability, your next auto attack will deal 50% bonus damage. The bonus can bounce up to 5 targets. Bounce range is 5m. Prioritizes heroes.
    Price : 3400 -> 3600
    Something for fighters who use alot of abilities, seems much better than the older version for some nice AoE. By the way, the bounce damage cannot crit

    Essence stealer
    30 physical attack -> 35 physical defense
    600 health -> 400 health
    [New] 35 magical defense
    Unique passive : No changes
    Price : 3300 -> 3800
    Make this another option as a defensive item for ranged carries and mages who want to kite a bit.

    Lucky Ogre's Foot
    30 physical attack -> 45 physical attack
    20% attack speed
    8% crit rate -> 10% crit rate
    [NEW] Unique active : The following two attacks in six seconds are gauranteed to crit.
    Price : 2800 -> 3300
    Giving fighters some burst. One attack ain't enough.

    Saintly Silver staff
    30 magical attack -> 80 magical attack
    35% attack speed -> 10% leech hp
    350 man
    Unique active : No changes
    Price : 3500 -> 3800
    Attack speed is useless now that you nerfed magical heroes auto attacks. Mages aren't meant to auto attack much anyway.

    Amulet of second chances
    320 mana -> removed
    20% attack speed -> removed
    8% crit rate -> removed
    [NEW] 40 physical defense
    40 magical defense
    [NEW] Unique passive : Upon dying you will revive with 35% of your max hp and max mana (250 second cooldown) Takes two seconds to revive
    Price : 2000 -> 3500 gold
    This is a much better risk item than that horrible amulet. It's similar to Guardian Angel from LoL.

    Smoke Diadem
    250 health -> 400 health
    320 mana -> removed
    20 magical defense -> 75 magical defense
    Unique passive : No changes
    Price : 3000 -> 4000
    Make this the magical alternative to Hades Armor. Seriously, we need an item that can protect us when a mage gets fed.

    Helm of the Divine Favor
    56 magical attack -> 72 magical attack
    Price : 3800 -> 4000
    Just an increase in magical attack

    Storm Cloak
    48 magical attack -> 70 magical attack
    230 mana -> removed
    2.5 mana regen -> 3 mana regen
    [New] Uniqe active : Inflict 100 + 10% of targets maximum health to a single enemy. The damage that enemy then recieves from you is amplified by 15%
    Price : 3360 -> 3800
    Something for those single target mages who want to burst harder ;)

    Vanguard Brooch
    [NEW] 200 health
    4 health regen -> 5 health regen
    4 mana regen -> 5 mana regen
    15 physical defense -> 25 physical defense
    15 magical defense -> 25 magical defense
    [NEW] Unique active : When you buy a ward it is stored in this item. The active will place that ward. Can carry 3 wards at one time only
    Price : 2800 -> 3500
    This item was a disaster please fix it

    Knight Errants Cloak
    400 health
    15 physical defense -> 30 phy def
    15 magical defense -> 30 mag def
    Unique passive : No changes
    Price : 2800 -> 3300
    Just a slight boost for late game

    Essence of Laubulan
    120 health -> 300 health
    210 mana -> removed
    50 magical defense
    40 magical attack -> 50 magical attack
    Unique active : No changes
    Price : 3360 -> 3500
    The mana was just out of place

    Please forward this changelog sample to the developers. Please, give these items a chance and buff/remake some of them. My ideas are to make each item more defining for its purpose. Please Andreea. Im counting on you.
    [XT] and Johannes like this.
  15. Akise

    Akise no longer Detective

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    Jun 16, 2013
    No, Mana of Essence of Labulan must stay :p
  16. Chyox

    Chyox Master of Memes & Funmode Fanatic Staff Member

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    Jan 15, 2013
    What about a Lost Hermetists Cloak alike item with a physical DMG aura?

    Incisive Razor should be affordable at game start, so rework it and make it cheaper, maybe only extra DMG to neutral creatures and not also to soldiers. Make it more oriented towards guardians (who usually are jungling early on).
  17. Simon95

    Simon95 Member

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    May 9, 2013
    Most of the items reworked would suck. I wouldn't want them tbh. There are some FEW items which need improvememt.
    Essence of labaluan being one of them, the other one vanguard brooch.

    Stork cloak being the hardest burst damage in the whole game atm, i don't see why it needs a change. I would be very disappointed if those changes would happen. I don't have time to explain why, but i do have arguments against these changes.

    •You remove mana EVERYWHERE. We still want mana, dude.
    •you say we need an item similar to hades, but against mages. -> Valkyrian Robe???
    • you take away offensive stats on items you think they shoulf be tanky. These are bruiser items. If you take away the offensive attributes, the bruisers don't have anything to buy, what reallly helps them.(essence stealer)
    •whether mages are supposed to autoattavk doesn't matter. Attack speed on mage items is VERY IMPORTANT for mages! (Towers are hardly destroyable for mages; attack speed helps A LOT). Also, it is an attribute that just makes it worth to buy; without it, one maybe wouldn't buy it.
    •give fighters some burst. WHAT? Are you kidding me? That totally would erase mages in-game. 2 sure crits? Why even buy crit rate? Go for full attack and full crit damage. Happy dying with 400 attack damage and 2.025 crit multiplier. That's 1.6k in less than a second with 2.5 attack speed.
    •adding crit EVERYWHERE? What's the point of that? Maybe just increase the original stats to make it worth buying. For reaper's glove, it'd be a valuable option though. That's a good one.
    •watchers whisper is known as a noob item. But i can tell you: if someone has one and hits me, it's a real pain in the ass. I don't really think it needs a buff.
    •smoke diadem is often used tocounter an inquisitor. If you consider buying it just for an inq, i can tell you probably aren't fed, but their inq is. 4k just for ONE defensive item would give you a huuuuuuuge disadvantage and probably kill your match. It's not affordable. Also, as i said, no need to give it freaking 75 magic defense. Why not? 1. We have valkyrian robe. 2. It would be too good for an item like that. The game is very balanced between mages and fighters right now, imo. Creating such items, you break that balance.

    Thanks for reading if you cared. I'm not trying to shut your ideas down; it's just how i feel about it. And i also feel like some of them are very situational. And in these situations, they are worth the money and the item slot. So no need to change it.
    As i said, that warding thing NEEDS a rework, thunder knuckles and essence of labaulan do as well. The rest is fine as it is, believe me.

    Edit of edit:
    If you make a new map and create items specifically for that map, like in LoL where some items are not purchasable on some maps, i don't care whether it's unbalanced there. But I love the current game like it is. It's better than ever before. don't ruin it.
    Johannes likes this.
  18. yololtroll

    yololtroll Well-Known Member

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    Mar 25, 2014
    Right... Wards should have longer duration and they should be recommended to buy with support...
    PS: Andreaa is a woman, Simon....
  19. yololtroll

    yololtroll Well-Known Member

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    Mar 25, 2014
    Hunter's Blade:
    +75 Physical Attack
    +5% Attack Speed
    +20% Damage to Neutral Creatures
    Passive(Unique): Each time kill a neutral creature, you gain a "Bloodshed" stacks. Each "Bloodshed" stack increase you Physical Attack and Attack Speed by 0.5 point. Max amount of stacks is 30. When dying, you lose half of the stacks.
    "The sharpest blade made for hunting..."
  20. Catsu208

    Catsu208 New Member

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    Mar 9, 2014
    Crystallized Iron
    "GG Metal"
    +3 Phys. Damage
    +0.5% A. Speed.
    +1% Crit Rate
    100 G

    Crystalized Bark
    "GG Wood"
    +5 M. Damage.
    +0.5 Mana Regen
    -1% CD
    100 G

    Crystal Rainbow
    Crystal Bark + Crystal Iron

    Crystal Sword
    "WP Sword"
    +48 Phys. Damage.
    +20% A. Speed.
    +10% Crit. Rate.
    3600 G
    Crystalized Iron + Crystal Rainbow

    Crystal Orb
    "WP Orb"
    +68 M. Damage
    +2.5 Mana Regen
    -15% CD
    Crystalized Bark + Crystal Rainbow

    Rainbow Shield
    "Pretty colors!"
    +30M Def
    +30P. Def.
    Active: Summons a Rainbow Shield to nearby allies. Rainbow Shield HP is 40+10% of user's HP.


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