I really like your ideas. They seem like some good alternatives to my items. That said, there are 2 potential issues I can see with them. First of all, as one of the other commenters mentioned, the condition for triggering the passive may need to be changed a little to ensure it won't be proc'd against low health targets as well. The way you described it makes it sound more like something that would be triggered against people with extra defence, rather than against people with a lot of health. The other problem is that, even without the passive effects, both of these items seem to have pretty good stats, making them desirable even against enemies who aren't stacking health. Despite those 2 issues though, I really like your ideas for the way the passives deal their max health damage. They're interesting alternatives to my own ideas. Looking over your post also gave me a few ideas about my own items. I realised that the max health damage percentages on them were a little bit too high, when one factors in the other stats the items provide, so I've tweaked them a little: •Physical %Max Health Item: -40% attack speed -Passive (Unique): When attacking a hero with over 600 more max health than you, your attacks will deal additional physical damage equal to 4% of the target's max health, and have 4% HP Harvest. *Cost: 3000 Gold *Build: Wings of Paradise + 1600 Gold •Magical %Max Health Item: -50 Magical attack -Passive (Unique): When your spells hit heroes with over 600 more max health than you, they will take additional magical damage equal to 8% of their max health, and your cooldowns will be reduced by 1.5 seconds. AoE spells apply 50% of these effects, but DoT spells cannot apply these effects at all. *Cost: 3000 Gold *Build: Brawler's Lament + 1450 Gold Let me know what you think of these changes, I'd love to hear your thoughts on them .