Hi guys, so I decided to write a Support guide because I think we need more guides on Supports. And today, it is a guide about Pelia Longhorn- The Iron Guard. This guide will talk about him as a Support-Bruiser. I Why and why not him: -Why him: +Balanced hero, capable of many roles. Can either play defensive or offensive, depend on the team. +Excel in helping Carrier kill with a lot of Slow and Stun. +Abilities won’t take more Mana to use when Leveled Up. +The ability to Stun and give himself a Damage Boost for Auto Attacks. (Pounded) +Sticky Slow Passive- VERY HANDY in teamfights and chasing situations. +Annoying Ultimate- YOU ONLY LIVE TWICE. -Why not him: +Horrible Laning. +Hard to grow. II Story: "A great race of Minotaur's will rise again!" Minotaurs were a common race in Sinskaald Rift until the demons came and destroyed their homeland, burning it to ashes. Peila was the only survivor from the Longhorn Tribe. With his home decimated and his family dead, he joined a group of traveling mercenaries. He relishes the wayfaring mercenary life, not just for the change of scenery, but for the chance to sharpen his combat skills so that he may one day avenge his race. III Stats and Skill Set: 1) Stats: -Range: Melee -Damage Type: Physical -HP: 549 -MP: 373 -Auto Attacks Damage: 50 -Auto Attacks Speed: 0.71 -Movement Speed: 4.40 -Physical Defense: 18 -Magical Defense: 16 -HP Regen: 1.24/s -MP Regen: 1.24/s 2) Skill Set: Pounded Bred for battle, the Minotaur can find strength beyond strength when threatened. Cost: 50 MP Damage: 20/30/40/50+ [45% Physical Attack] Cooldown: 12/10/8/6 seconds Effect: The next attack within the next 4 seconds will deal additional damage and stun the target for 1 second. Commentary: A strong skill for bruising. It Stuns the target and also let Pelia be able to hit the target more. It Scaling is nice. The MP cost is low and the CD is OK so you can use it frequently. Roar In times of trouble, the Minotaur can unleash a rallying roar to inspire allies. Cost: 80 MP Cooldown: 30/26/22/18 seconds Effect: Increases nearby allies' physical attack and attack speed by 10/15/10/25% for 6 seconds. Commentary: I don’t have much to say about this skill. It increases all nearby allies Attack Speed and Physical Attack. Combine it with Zealot’s Horn and imagine how powerful it will be. Bloodthirsty Effect: Reduces the movement speed of nearby enemies by 10/15/20/25%. Commentary: Your most important skill as Support. Remember that it only work with nearby enemies so invest your money in Mobility. Resurrection The Minotaur can use a mystic rune to protect an ally during battle. Cost: 100 MP Range: 8 meters Cooldown: 70 seconds Effect: If the ally protected by the skill is killed within 7 seconds, they will be resurrected with 33/66/100% HP and MP (the opponent will not receive coins or experience for killing an ally affected by this skill). Commentary: Blow at Level 1, better at Level 2 and “Sorry Roshan” at Level 3. At Level 1, it is not safe enough to use for aggressive playing so keep playing safe at Level 1~>9 and go super Offensive at Level 9 when you get it to Level 2. This is very good to save your Carrier from Ganks and Teamfights. It is very annoying to kill a dude twice. IV Skill Build: Level 1: Level 2: Level 3: Level 4: Level 5: Level 6: Level 7: Level 8: Level 9: Level 10: Level 11: Level 12: Level 13: Level 14: Level 15: In the start, a bit Stun and Damage Boost is OK so pick Pounded. Then max Bloodthirsty for Slow and Pounded later. Then max Resurrection and finally Roar. IV Combos and Strategy: 1) Combos: -Below Level 6: ~> The Slow will keep your target in one place for a while. Then immediately, Stun him and beat him with Pounded. This will work with a lot of Fighters in Early-Game. -Level 6 and above: ~>~>(ONLY IF YOU ABOUT TO DIE AND SO YOUR OPPONENT) Work well with Kagax and Debronee. -Teamfights and Level 11 above: ~>~>~>) (ON THE CARRIER IF HE IS ABOUT TO DIE, IT IS ALSO OK TO USE IT ON YOURSELF) OK? 2) Strategy: -Never be a pu$$y. Get in there and rock things up with your Carrier. -Pounded first to Stun target and deal damage to him. -Roar should be follow up after Pounded. -Use Roar on yourself and Soldiers to Push tower. -Get close to target so he will be affected by Bloodthirsty’s Slow aura. -Get Mobility so Bloodthirsty will work better. -Try to Gank or Surprise your enemies. -Use Resurrection freely only when you reach Level 2 of the skill. V Prolife Skills, Talents, Tablets and Inscriptions: 1) Prolife Skills: -Heal II: Support Skill. Still good even when it had been nerfed. (ALL BECAUSE OF YOU, STUPID FOX) -Blink/Sneak: Use it to reach targets safely. -Teleport: Go around and help team. 2) Talents: -21 in Fighters: Spend on maxing all Physical Attacks Speed Talents. Then chose Piercing and extra damage on Creeps. -11 in Supports: Spend on 5 Increasing Movement Speed in tier 1. Then max HP Regen per Level and Extra Gold for Creeps Kills. -8 in Guardians: Spend 5 on maxing extra HP in tier 1. Then spend 3 on Physical/Magical Defense per Level. 3) Tablets and Inscriptions: -Inscriptions: ORDER: Destruction Inscription Increases Pierce through Physical Defense by (B) 0.71 / (S) 1.06 / (G) 1.42 I choose this cause it will help initiation with Pounded more effective, also great for Mid-Late. Wind Inscription Increases Attack Speed by (B) 0.64% / (S) 0.96% / (G) 1.28% Since you needed Mobility more than ever as a Support and also to active your Bloodthristy, this is a good choice. Barbarism Inscription Increases Max HP by (B) 7 / (S) 10 / (G) 13 So Bruiser, right? Divinity Inscription Increases magical Defense by (B) 0.77 / (S) 1.16 / (G) 1.54 Well Bruiser, again. Protection Inscription Increases Physical Defense by (B) 0.77 / (S) 1.16 / (G) 1.54 Just know you are a Bruiser… CHAOS: Regeneration Inscription Increases MP Regeneration by (B) 0.1 / (S) 0.14 / (G) 0.19 Wisdom Inscription Increases Max MP by(B) 8 / (S) 11 / (G) 15 I use these so I could use skills more. -Tablets: Protective Tablet Ascension Requirement: 8 Order, 8 Chaos Ascension Effect: When receiving damage that causes your HP to drop below 20%, grants a shield that absorbs damage equal to 15% of max HP, lasts for 7 seconds. Cannot be triggered twice within 3 minutes. Purity Tablet Ascension Requirement: 8 Order, 8 Chaos Ascension Effect: Reduces all damage received by 10% when your HP is below or at 50% Jaguar Tablet Ascension Requirement: 5 Order, 11 Chaos Ascension Effect: Upon leaving a bush, your Movement Speed is increased by 15% for 3 seconds. This effect is removed if you receive any type of attack. Whispering Tablet Ascension Requirement: 10 Order, 6 Chaos Ascension Effect: Each time you use a skill, your Magical Attack and Physical Attack will be increased by 3% and MP cost of skills will be reduced by 3%. Effect can stack up to 5 times. If another skill is used when it reached its maximum capacity, then the effect resets to 0. Desire Tablet Ascension Requirement: 11 Order, 5 Chaos Ascension Effect: Increases your your Physical and Magical Attack by 12.5% of the damage you receive. Can't be higher than 50. Lasts 5 seconds. Commentary: Protective and Purity is for the defense. Whispering and Desire are great Tablets for playing offensive. And Jaguar for Mobility and Ganking. VI Items: Well, I mention That Pelia is a Support-Bruiser in this guide. So you will need: +Mobility: Go around and help people, also to initiate with Bloodthirsty. +Damage: To be a Bruiser. +Piercing and Defense Reduction: Well, you need to hit a lot as Bruiser. Also for initiate with Pounded. +HP and Defense: You are Bruiser, so this surely is important. +Supportive Items: Support, please. And here are the items: 1) Starters: +/ The Light Cavalry Hat is great for you HP in Early. It is also a component for Lost Hermetist's Cape-one of your most important Core-Items. And wards because you support. If you don’t know where to wards, here is a map for you. Yellow points are place need to get warded. And if you don’t like warding: +/ 2) Core Items: +)Boots: Well 2 choices for you: Boots of the Tempest Gold: 1,500 Greatly increase hero's move speed(does not stack with other boots). OR Chain Boots Gold: 1,500 Increase hero's move speed(does not stack with other boots). +150 HP Passive(Unique): Decrease all snare effects by 30%. I know it is your choice but personally, I prefer Tempest. As a Support, running around and helping is super important. This will give you the Mobility you need. Also, it will help you catch up with enemies who are affected by The Slow of Bloodthirsty. With Minotuar, everything is about slows, stuns and ults. +)Defensive: [img=62x63]http://image.noelshack.com/fichiers/2013/47/1384953353-image.jpg[/img]Lost Hermetist's Cape Gold: 3,000 +300 HP +320 MP +15 Physical Defense +15 Magical Defense Passive(Unique): Causes 60 magical damage per second to all enemies within 5 meters. Firstly, it solves Pelia’s problems with Laning. You can clean tons of creeps with this. Second it is great with Bloodthirsty. You Slow enemies and they also take Magical Damage at the same time. Zealot's Horn Gold: 3,700 +500 HP +320 MP +50 Physical Defense Passive: Increase Attack Speed of all allies within 8 meters by 20%. Use it and you will see how effective it is. With Bloodthirsty, enemies is Slowed down. Now, you teamates will be able to get close to you and help. The active Roar and with this Item’s effect, how fast you guys will hit? Spider Queen's Embrace Gold: 4,170 +300 HP +44 Magical Attack +60 Physical Defense +25 Magic Defense Passive(Unique): Reduce the Attack Speed of the unit that attacks you by 30% for 1.5 seconds. With this, you got even more slow. The Defensive advances are also great. You can replace it with Hades Armor. +)Offensive: Jade Axe Gold: 3,500 +64 Physical Attack Passive(Unique): Reduces Physical Defense of enemy by 10 + (Target Level X 2) for 3 seconds when hit. As I mention, initiation with Pounded is super important cause it is your only offensive skill. So after you bought a Jade Axe, this will happen: Activate Pounded~>First hit trigger Stun and the Physical Defense Reduction Effect~>Next hit deal more damage because of the Effect while enemy can not do anything to resist. Divinity Sword Gold: 3,250 +18 Physical Attack +20% Attack Speed +30 Physical Defense +10% Harvest HP Passive (Unique): 15% (10% for ranged) chance to stun enemy for 1 second when attacking. More Stun, more Bang. +)Other Great Stuff: Purifying Pendant Gold: 3,300 +160 HP +180 MP +4 HP Regeneration +6 MP Regeneration -15% Skill CD (doesn't stack with other -CD items) Active (Unique): Removes any debuffs from an allied hero and heals HP by 200 + ally level X 30 Cooldown Time: 90 seconds It is a great item for Support actually. You can Heal pretty high and remove Debuffs. But only use it if you go hardcore Sup. Cloak of Choking Words Gold: 3,200 +15 Physical Defense +65 Magical Defense Active (Unique): Silence one enemy hero for 3 seconds. Cooldown Time: 60 seconds Not only with Stun, Slow, you also got Silence. The deadly S-S-S is awesome. Valkyrian Robes Gold: 3,600 +200HP +400 MP +75 Magic Defense Active: Shield all allies within 8 meters. Absorbs 300 Magic Damage, lasts 10 seconds. Cooldown time: 1.5 minutes. AND Dull Vine Shield Gold: 3,650 +15 Physical Attack +150 HP +30 Physical Defense +60 Magic Defense Active: Restore 300 HP to all allies within 8 meters. CD: 1.5 minutes. They are great items for general stats and their abilities to Heal/Shield allies. But they are almost bullsh1t in Late-Game. Plate Mail of Damned Gold : 4,000 +20 Physical Attack +25 Physical Defense +50 Magical Defense +150 HP Active (Unique): Reduce your own Physical Defense and Magical Defense, and those of your target, by 35 for 6 seconds. Cooldown Time: 10 seconds. Use this with Pounded to get more bang. It got very low CD so you can use it very offen. Stirring Soul Of The Dragons Gold : 4,500 +500 HP +12 HP Regeneration -10% Cooldown time (Cannot be stacked with other -CD items) Passive(Unique): Increases Physical Attack and Magical Attack by 2% of maximum HP. A great items for Tanks and Bruisers. +)My Final Build: So try him out, give him some love and you will love him. Now bye. Peace.