It is not a secret. For me, Rift is the real MOBA-style map. Inspired from DOTA 2 map, Rift is packed with lots of features enabling countless strategies to win the game. But sometimes, there are annoyances on things that you love the most. For me, I have 2 things that I don't like about Rift are: 1- I want to know IN THE LOBBY which variation of the map it will be: with or without the corner portal. Team strategies and drafting is better optimized when you design it for the right map variation. 2- Poor warding spots, specially if you compare with DOTA2. There are many key places where placing a ward should be possible (e.g. on the corner of the river/Mogul pit on the top of the wall, giving sight on the pit, river AND high ground). Better warding spots will favor better warding, and better de-warding. Now it is your turn, what do you hate the most on Rift map? Please keep it to the map (graphics, environment, path, jungles, etc) and nothing else.